![steam max payne 2 steam max payne 2](https://cdn.cloudflare.steamstatic.com/steam/apps/12140/0000003256.1920x1080.jpg)
- #Steam max payne 2 how to#
- #Steam max payne 2 archive#
- #Steam max payne 2 Patch#
- #Steam max payne 2 portable#
- #Steam max payne 2 code#
So by this point, I call it again on my own and this time, the check whether the routine was already called once passes and initialization completes instead of not doing anything like the first time. When this happens, I bail out, since I know nothing complex (in this case, calls to Direct3D initialization routines) is supposed to be executed until the game's request to load said library is completed (otherwise you can get a deadlock), at which point, its initialization routine in DllMain can be executed without bad consequences. If not, it means Windows called it as part of the game request to load its rendering library. So I put a variable in its DllMain where I store if the function was already called. So I thought, since I knew Max Payne did something in one of the DLLs' DllMain function, which is not supposed to be used for anything or just for really simple initialization, what if I could delay its execution by the time it would be safe to execute its functionality.
#Steam max payne 2 portable#
With this particular patch, it came down to understanding basic x86 assembly language, how Portable Executable format works (it's a container for Windows executable files and DLLs) and a couple of details from documentation on MSDN. It probably takes a lot of practice, trial and error before you become proficient at it. Programming is essentially manipulating data that make the hardware produce the desired result.
![steam max payne 2 steam max payne 2](https://sysrqmts.com/images/games/max-payne-2-the-fall-of-max-payne_requirements-windows-en.jpg)
I don't really understand how some people can just sit behind the computer screen and just write and write code, I usually struggle with simple things and like I said, every problem you're trying to solve programmatically is unique. It's really hard to explain and I'm not really good at these things, haven't really put anything particularly useful together from scratch.
![steam max payne 2 steam max payne 2](https://images.steamgamecovers.com/large/819.jpg)
For example, you have a library with functionality that manipulate images, another for playing sound files and one that contains drawing routines and by combining functionality in all of them, you can make a game. Generally, what little I've learned about programming, it all seems like some sort of complex puzzle. When it's available, many improvements are possible, look at modern source ports of classic Doom and Quake games.
#Steam max payne 2 code#
And the fact that every problem is unique complicates matters, plus the source code for most games is not available.
#Steam max payne 2 how to#
The ones for demonstrating how to bypass copy protection in certain programs seem common, but I never found anything that demonstrated how some bugs were found and fixed in certain application/game. I remember watching long time ago the tutorial that demonstrated how to make Notepad show a message box before it starts. You do find miscellaneous tutorials about certain tasks, but you're mostly on your own I think. Patching games that don't come with source code is a very specific kind of programming, or more like re-programming and needs the one to get familiar with x86 assembly language and studying disassembled code using tools like OllyDbg. You just somehow put the pieces together.
![steam max payne 2 steam max payne 2](https://s2.gaming-cdn.com/images/products/7714/orig/game-steam-max-payne-bundle-cover.jpg)
You're all very welcome! There aren't any specific tutorials. To install, simply extract contents of each game's folder into your own, overwriting original files. If you have Steam version of games, you should already have latest versions, otherwise, they must be updated with appropriate official patches before applying this patch.
#Steam max payne 2 archive#
Starting the game with affinity set to single core also isn't required anymore and will only serve to slow the game down a little.įiles in this archive are intended to use with latest version of games, which are: No compatibility modes should be applied to game executables, as they usually create more problems than they solve.
#Steam max payne 2 Patch#
The patch will solve above mentioned issues and possibly other problems that might be related to Direct3D initialization inside DllMain by delaying actual initialization to the point when execution flow returns from LoadLibrary API, therefore preventing any sort of lockup that would occur otherwise. Additionally, it is impossible to run the game through dgVoodoo Direct3D 8 to 11 wrapper, because Direct3D 11 runtime refuses to initialize from DllMain to prevent lockups. This patch is intended to solve issues related to game engine initializing Direct3D inside DllMain, which most notably causes the game to hang during startup with certain combinations of graphics hardware and drivers. I'll probably upload the patch to PC Gaming Wiki as well. I've recently assembled a brand new patch for classic Max Payne games, solving one of the biggest technical issues with those games, in some cases preventing them from starting-up on modern systems without hacky workarounds like starting the game with affinity set to single core or worse, running them in compatibility modes.